GameOn'NA 2005
Copyright Hinx3

Conference Programme

Note: The PDF version of the final programme is now available.

Mon, Aug22
Tue, Aug23
8h30-9h00
Coffee + Breakfast
Coffee + Breakfast
9h00-9h15
Intro + Day Plan
Intro + Day Plan
9h15-10h00 Invited Speaker: "A Practical System for Real-Time Crowd Simulation on Next-Generation Game Platforms"

Dr. Paul Kruszewski
Invited Speaker: "Where Art and Computer Science Meet: Teaching Video Game Development at Queen's University"

T.C. Nicholas Graham
10h00-10h30 Paper: Is Bayesian Imitation Learning the Route to Believable Gamebots?

Christian Bauckhage, York University, Toronto, Canada and Christian Thurau and Tobias Paczian, Bielefeld University, Bielefeld, Germany
Visit to Ubisoft
10h30-11h00 Paper: Creating Reactive Non Player Character Artificial Intelligence in Modern Video Games

Leif Gruenwoldt, Michael Katchabaw, The University of Western Ontario, London, Ontario, Canada and Stephen Danton, Horseplay Studios, Seattle, Washington, USA
11h00-11h30 Paper: Modelica for the Generation of Physically Realistic Game Code

Hans Vangheluwe and Joerg Kienzle, McGill University, Montreal, Canada
11h30-12h00 Paper: An Experimental Testbed to Enable Auto-Dynamic Difficulty in Modern Video Games

Christine Bailey and Michael Katchabaw, The University of Western Ontario, London, Ontario, Canada
12h00-12h30
Lunch
12h30-13h30
Lunch
13h30-14h15 Invited Speaker: "Behavior Patterns: A New Approach to NPC Behaviors"

Duane Szafron
Invited Speaker: "The Anatomy of a Real-Time Physics Engine"

Brian Cameron, Ubisoft
14h15-14h45 Student Paper: An Open Source Virtual Environment for Artillery Training

J.P. McDonough and Mark Strom, MOVES Institute-Naval Postgraduate School, Monterey, CA, USA
Paper: A Pattern Catalog for Computer Role Playing Games

C. Onuczko, M. Cutumisu, Duane Szafron, J. Schaeffer, M. McNaughton, T. Roy, K. Waugh, M. Carbonaro and J. Siegel, University of Alberta, Edmonton, Canada
14h45-15h15 Student Paper: Dark Waters: Spotlight on Immersion?

Dominic Arsenault, University of Montreal, Montreal (QC), Canada
Paper: On the Development of a Free RTS Game Engine

Michael Buro and Timothy Furtak, University of Alberta, Edmonton, Alberta, Canada
15h15-15h45
Coffee Break
Coffee Break
15h45-16h30 Invited Speaker: "An Integrated On- and Off-Line Approach for Finding Cover in a Dynamic Environment"

Gregory Paull
Minueto Tutorial
16h30-17h00 Paper: (P)NFG: A Language and Runtime System for Structured Computer Narratives

Christopher J.F. Pickett, Clark Verbrugge and Felix Martineau, McGill University Montreal, Canada.
Open Table Discussion Workshop on the Mammoth Project: an open-source, academic MMOG in the making...
17h00-17h30
17h30-18h00
Opening Party
Best Paper Award and Closing Session
18h00-20h00
Conference Supper